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Role:

UX Designer

Tools:

Sketch

Duration:

One year (2020)

Role

Product Designer (research, user testing,

interaction design, visual design)

Tools

Sketch, Zeplin, AI, PS

Duration

2019 | 6 month

Platform 

IOS

Artboard.png

Overview​

Product

FITPRISM is a home-based workout. The app helps you quickly develop simple habits that perfectly fit into your daily routine. Intelligent algorithms help you set weight goals and build a weight-loss program that will work individually for you.

Role

Product designer

- research&analysis 

- interaction design

- visual design

- illustrations

- motions design 

Growth Team

2x product designers

Product manager 

4x developers

QA engineer

Data analyst

2x marketers

⚡️ Challenge: Increase retention and conversion rates in the app

Research &
analysis

At Fitprizm, I worked closely with the manager, analyst, and marketing team to understand the product's weaknesses and strengths. Workouts were the main feature of the app. The conversion was tracked by amount users who completed the first workout.

Quantitative insights from the Data team

  • Users who didn’t complete onboarding - 60%

  • Didn’t complete the first training - 31%

  • Monthly retation - 43%

Qualitative surveys

To better understand my users, I interviewed nine people, checked user reviews at the App store, and found some insights from the CS team.

Competitive analysis

A competitive analysis was performed to understand the strengths, weaknesses, similarities, and differences between competitor apps in the industry.

  🎯 Conclusions:

  • Too long onboarding

  • People are losing training motivation 

  • Users simply forgot to train

  • Video player is difficult (more details above)

  • Not friendly task group experiences 

Conclusions and work plans were drawn up together with the product team.

  💡 Solutions:

  • Create new onbordings

  • Implement reminder for workouts

  • Video player redesign

  • Create shortcuts for Siri

  • Add workout Awards

  • Task group redesign

Video player solution
example 

After user interviews and my personal experience with the app, I identified problems users struggle with. Then I created a list of ideas on how we can help them. After that, I had a planning session with a team, where we split my ideas into tasks and sprints.

❌ Problems

💡 Solutions

  • Add video preview, sign with the name of the next step, and counting

  • Make a "Mute" icon always visible 

  • Add short video preview before exercise 

  • Make workout timer bigger

  • Split "Play" and "Stop" buttons 

  • Implement timer for the exercise

  • Hard to start exercise on time with a video

  • Users struggle to find the "Mute" icon

  • No preview video before exercise

  • Too small timer for the workout

  • The "Play" and "Stop" buttons are too close

  • No timer to the end of an exercise

Before

w2.jpg

After

w4_2x.png
Routine-Tomorrow.png
w5_2x.png
w6_2x.png
w4_2x.png
w7.jpg

Summary 

As a result of my work, I achieved positive improvements based on analytics:

  • The percentage of users who didn’t complete onboarding decreased significantly.

  • The rate of users who didn’t finish the first training was reduced noticeably.

  • Monthly retention increased from under half to well over half.

Working with Fitprism was an amazing experience, allowing me to collaborate closely with the marketing, analytics, and development teams.

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