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Fitty

Role

Product designer (research, interaction design, visual design, illustrations)

Tools

Sketch, Abstract, Adobe suite, Invision

Duration

4 month | 2019

Target audience 

Girls 16 - 25 years

Overview​

Product

Fitty is a fitness app for young people who don’t have enough time to work out in the gym. The app creates a unique exercise every time you use the app. Training is tailored for your needs and focus areas such as legs, arms, back, or buttocks. No more dull and repetitive exercises.

Growth team

2x product designers

Product manager 

4x developers

QA engineers

Data analyst

2x marketers

Role

UX/UI Designer

  • research

  • interaction design

  • visual design

  • illustrations

⚡️ Challenge: Create a simple mobile app for daily use from scratch

Approach

Through the Design Thinking approach, I sought to understand the needs of the target user and balance those with the company's objectives and technological capabilities

Research

During the research stage, I were screening the market with the competitors. I tried to maintain business goals with user needs

Research Goals

  • What are the current product goals?

  • Understand what prevents users from practicing regularly

  • Understand how long users use competing applications

  • Understand what exactly they are looking for in sports apps

  • Also, figure out what users are most annoyed by in competing applications

Competitive Analysis

A competitive analysis was performed to understand the strengths, weaknesses, similarities, and differences between competitor fitness apps in the industry

User Interviews

To better understand the perspective of the target user, I interviewed 13 people

🎯 Conclusions:

  • Too long and difficult workouts for users

  • People want to have more personalised results in the apps

  • Many workouts are of the same type and non-enticing

  • Lots of apps with a difficult-to-use timer

  • Apps with real trainers are more wanted

Information
Architecture

Next, I created a site map for Fitty that outlined the app’s navigation and information hierarchy

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Wireframes

After wireframes, I made a prototype which helped me to test the application and identify the strengths and weaknesses of the product. Once this was complete, I started creating digital wireframes for the main screens in Sketch

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Visual Design

After updating my wireframes to incorporate the recommendations, I moved on to visual design. Until this point, my prototype lacked a color scheme, typography, and brand identity. The idea was to find bright and "active" colors to motivate users to work out 💪 

Also, I worked on illustration and store screens with the marketing team. There were hundreds of variations we tested before implementing.

Summary

After many rounds of reviews and iterations, I came up with an app designed with a sense of clarity and purpose. The application features that is intuitive and functional, easy and pleasant to use.

I had an amazing experience working with marketing, analytics, and dev teams. This project allowed me to practice critical thinking, attention to detail, and my art skills.

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